Alexander Kessler

New Media Artist, Creative Coder and Technologist

Skills

  • Creativity
  • Programming
  • Generative Content
  • Electronics
  • Machine Learning
  • Sound Design

Image

Andrés Alexander Cedillo Chincoya, is a programmer and creative technologist from Mexico City. He has a degree in Audiovisual Communication from the Universidad del Claustro de Sor Juana. He has specialized in electronic art and creative code exploring topics such as computer vision, sound art, electronic literature, generative art and machine learning.

He has taken courses, workshops and diplomas such as: Introduction to the Creation of Electronic Music (ADM Center 2009) City Listeners Workshop (Festival of Sound Artifacts FONOTECA NACIONAL 2014), Introduction to Interactive Electronic Interfaces (SAE 2015), Diploma in Training in Electronic Media (Border Cultural Center 2016), Virtual Reality Workshop in Unity3D (CENART Multimedia Center 2017), Development of Augmented Reality Applications (CENART Multimedia Center 2017), Sensor Module, Arduino and Processing of the Diploma in Sound Creation and New Technologies (CMMAS 2017 ), Max 7 Comprehensive Project Module of the Diploma in Sound Creation and New Technologies (CMMAS 2017), Machine Learning for Artists (CIID Summer School Costa Rica 2018), Electronic Literature (Institute of Philological Research, UNAM 2018), Virtual Reality Applications in Unreal Engine (CCD Digital Culture Center 2018). Photogrammetry Point Clouds (TouchDesigner Summit 2019), GLSL 102: Beyond ShaderToy (TouchDesigner Summit 2019), How to Create Kickass Generative Visual and not Die Trying (TouchDesigner Summit 2019), Notch Essentials (Cocolab 2020), Notch Intermediate (Cocolab 2020), Technological Rewritings (Casa del Lago 2021), Mathematics for Machine Learning (Actumlogos 2022), Max Msp (Interspecifics 2022).

His artistic work has been presented in Hong Kong during the International Symposium on Machine Learning and Art "Art Machines 2" in the "Constructing Contexts" gallery curated by Rodrigo Serrano Guzmán and Tobias Klein, in the Noise Room of the Sor Juana Cloister, in a series of sound art concerts curated by Carlos Iturralde, at Galería Unión México in the Crash art exhibition, carried out by the México NFT group and in the metaverse in the NFT Maquianturalis 2.0 exhibition produced by the artist Fabiola Larios and curated by Malitzin Cuts. He has taught Creative Artificial Intelligence courses at the CUNA School of Art Science and Technology and is the creator of the first Latin American Biennial of Artificial Intelligence and Art, BILIA.

With 8 years of experience in the entertainment industry, new technologies, software and interactive design, he has professionally directed audiovisual projects related to art, innovation and its intersection with new media, he has worked and collaborated on multimedia projects for different companies and studios. such as Cultus Innovación, Altered Vjs, Siete Media, Cocolab International, has been part of immersive installations such as Submerge 2020 at Artechouse NYC, Frida Immersiva 2022 by Cocolab Mexico, Disney Immersive for Lighthouse Immersive 2023, as well as artistic pieces presented at festivals such as Mutek Mexico, Sonar Mexico. He has participated in the creation of visual effects for artists such as Danna Paola Xtasis World Tour, Elsa and Elmar, Camilo Séptimo, as well as in the creation of software for music shows such as DLD, Nicola Cruz & Fidel Eljuri. He has been commercially related to brands and companies such as: Huawei, Nike, Adidas, Warner, Banco de México, Clase Azul. He is currently the founder and developer of Automata Lab, a creative programming studio located in Mexico City. During this time he has been involved in the development and creation of complex interaction systems, to communicate different media and supports in real time such as light installations, tracking systems, generative visuals, sensors, alternative projection supports, kinetic lights, lasers, machine learning, webapps, VR and AR. He has had an approach to languages and programming environments such as Javascript, Python, Openframeworks, Max / Msp / Jitter, Arduino, Processing,. C++ , C#, TouchDesigner, Unity 3D, Unreal Engine, Notch VFX .

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